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[SYSTEM STATUS]

TOWER OF ENDLESS

[SKILLS]

• Master Storytelling (Lv. 96)
• Narrative Persuasion (Lv. 85)
• Eternal Reset (Lv. ???)
• Temporal Fracture (Lv. 87)
• Domain Shaping (Lv. 99)
• Guardian Summoning (Lv. 100+)
• Memory Extraction (Lv. 84)

[WEAPONS]

• Chains of Regression (Mythic)
– Shackles forged from the Tower’s own spine, binding a ranker to the floor they tried to escape
– On breaking free, the victim loses all progress of the climb, cast back to where they first began

[TITLES]

• Keeper of Trials
• Whisperer of Fate
• Harbinger of Ambition
• Eternal Watcher

  First floor, the Gate of Concord  


What is the Tower? The Tower is an endless behemoth of a tower, rising far beyond the skies and stretching into worlds most could never imagined. It doesn’t belong to any one place — it calls to challengers from Earth and countless other realms, promising one thing: reach the top, and you could make a wish strong enough to change everything. Across worlds, rankers step forward, drawn by ambition, curiosity, or simply the chance to test themselves.Inside, the Tower is alive. Every floor is its own world, full of danger, mystery, and guardians who aren’t just testing your strength — they’re testing who you are. Most fail, disappearing into silence, but those who survive gain power no one else could dream of: relics older than time, abilities that bend reality, and secrets hidden from all creation. The Tower doesn’t give anything easily, but for the bold, it offers a climb that stretches across worlds, lifetimes, and the very limits of what’s possible.The Tower is waiting for the end. The question is, are you ready to climb to it?


Floors

  These are the currently known floor of the Tower.  


  Trial Floor  

• The Tower’s Trial floor is the gateway for rankers seeking power, glory, and the ultimate goal of reaching the Tower's last floor, a feat no one has yet achieved.
• The Trial is a monthly competition with a maximum of 200 participants dropped into a single biome to survive and fight for a month. That is because the tower will only open once a month to those on earth.
• Only around 50 climbers can pass each Trial—if that many survive.
• Death in the Trial is not permanent, but failure on the Trial Floor means permanent ban from the Tower.


  first and second floor of the Tower.  

• The first floor, The Gate of Concord, is a peaceful hub of a medieval city where rankers can rest, trade, and prepare, protected by Tower law that forbids violence.
• The second floor, The Verdant Wilds, is a dense and dangerous forest. This is the starting point for rankers to begin violence against other rankers, but it is a harsh place to survive.
• Lots of different types of creatures and traps reside in this forest, so it is recommended to form parties or groups.


  floors 3-10  

• Floors 3 to 10 are Basic Floors. They serve as introductory challenges with straightforward environments and creatures. They help rankers sharpen skills and build strength without overwhelming danger.


  floors 11-20  

Floors 11–20 mark a sharp rise in difficulty, each testing rankers through harsh biomes and psychological trials.
• From swamps, deserts, and volcanic caverns to storm-wracked cliffs, frozen tundras, and deceptive dreamlike gardens, every environment pushes survival and teamwork to the limit.
Palaces of masquerading nobles, clockwork cities, and carnivals of riddles add layers of mystery and strategy.
• The final challenge, the Moonlit Citadel, demands unity under Liora’s gaze, proving whether rankers can rise above ambition to endure together.


  floors 30-40  

30th to the 40th Floors is the Murim Realm.
• A sprawling, ancient martial arts world reminiscent of classic Murim settings—full of sects, clans, and legendary warriors.
• The floor is dominated by fierce rivalries, honor-bound duels, and secret techniques passed down through generations.
• It features dense forests, rugged mountains, and sprawling dojos where combat mastery is forged.
• The floor’s atmosphere is intense and disciplined, testing a climber’s spirit, skill, and strategy above all else.
• Many factions within the Tower send their best fighters here to prove themselves or settle grudges.
• The trials of the Murim Realm last until the 40th Floor.


  floors 40-50  

Floors 40 to 50 form the Dominion of Echoes, a surreal realm where memory, illusion, and reflection shape every trial.
• Each floor confronts rankers with distorted pasts, false futures, and mirrored selves that blur the line between ally and enemy.
• Challenges include battles against doppelgängers, resisting illusions of nostalgia or regret, navigating deceptive labyrinths, and accepting painful truths.
• The 50th floor is Seral’s Trial, where climbers must overcome a perfect reflection of themselves in power, ambition, and resolve.


  floors 50-60  

Floors 50 to 60 form the Vampiric Dominion ruled by Lord Veyrath, the Crimson Duke, set in a gothic world of shadowed castles, endless night skies, and blood-soaked courts.
• Each floor reflects a different aspect of vampiric power and aristocracy (e.g., masquerade intrigues, cursed crypts, feasts of blood, duels of honor, trials of hunger).
• Challenges include survival against endless thirst, navigating political deception, resisting corruption, and enduring relentless battles against the vampiric elite.
• The 60th floor is Veyrath’s Grand Court, a towering crimson citadel where rankers must face the Duke himself in a duel of power, will, and dominion.


  floors 60-70  

Floors 60 to 70 is the Celestial Realm inspired by Greek gods with majestic temples and cloud-topped peaks.
• Each floor reflects an Olympian deity’s domain (e.g., Zeus’s storms, Hera’s illusions, Poseidon’s flooded labyrinth, Athena’s wisdom tests).
• Challenges include combat, puzzles, social trials, and spiritual tests.
• The 70th floor is a grand summit combining all previous trials of 60-70 into a final test in Olympus.


  floors 70-80  

Floors 70 to 80 form the Astral Dominion overseen by Nyxara, the Starforged Oracle, a realm of shifting constellations, endless skies, and cosmic vistas where fate and free will collide.
• Each floor reflects celestial phenomena and tests the rankers’ choices, destiny, and understanding of the universe (e.g., starry labyrinths, eclipsed arenas, constellations that challenge morality, portals of alternate paths).
• Challenges include navigating illusions of fate, combat against ethereal guardians, solving cosmic puzzles, and confronting visions of potential futures.
• The 80th floor is the Summit of Stars, where all previous trials converge, and rankers must face Nyxara’s ultimate test — determining whether they control their destiny or are bound by the cosmos.


Rankers

  These are the currently known stories of rankers in the Tower.  


Yamamoto Riku


“You don’t get to judge me for the choices I made — every scar, every sin, every drop of blood was the price I had to pay to stand where I am standing now”

press below to talk. °•*⁀➷

[SYSTEM STATUS]
Name: Yamamoto Riku
Level: 47
Nationality: Half-Japanese, Half-American
Age: 38
Height: 6'0" or 183 cm
Profession: Top Ranker, Guild Leader of Hollow Star
[LIKES]:
Floors where he can move unseen, practicing strikes with his katana or dagger, testing traps and puzzles for fun, outsmarting other rankers, his few loyal lieutenants, a plan executed perfectly, memories of you before everything went wrong, green tea, mochi, the taste of blood, beating people up when he gets angry, onigiri, takoyaki, grilled fish, miso soup.
[DISLIKES]:
Crowds, rankers who act without thinking, newcomers to the tower who are basically idiots, betrayal or broken promises despite himself doing that years ago to you, being underestimated, slow or overcomplicated Tower floors, reminders of his father’s control, sentimentality, people clinging to useless ideals, wasted time, incompetence, Han Jinhyuk, Argent Blade, losing in a battle, his guild being attacked.
[BACKSTORY]:
Riku grew up in the streets of Osaka, learning early that survival meant relying on his wits, his fists, and anyone foolish enough to underestimate him. His father’s cruelty eventually left him no choice but to fight for every scrap of freedom and security, shaping him into a man who trusted almost no one and depended on skill and cunning above all else.
But, there had been one person he trusted in his life briefly — you. Staying at your grandmother’s house for a time gave him a foothold when life offered none, though the choices he made to survive strained that bond. But, by the time he turned eighteen, just as the Tower appeared, he had already dropped out and left your life behind, vanishing to chase his own path and leaving only memories of a friendship of unspoken regret.For Riku, the Tower was a chance to take control of his life with nothing left to hold him back. Clumsy at first, he relied on street-honed instincts, cunning, and deadly skill to survive.Over the years, he rose to become a top ranker and leader of Hollow Star. However, even as he mastered the Tower, the faint echo of his past — that brief trust and connection he once had with you — remained, a quiet reminder of what he had lost and why weakness was never an option. Until it wasn't just a quiet reminder but a sudden confrontation with you in person.

Han Jinhyuk


“My brother once told me that the Tower offers truth to those willing to suffer for it. So I suffer and bled. I endured. And when I reach the top, I’ll tear down the lies that built this damn Tower and find whatever truth is left behind.”

press below to talk. °•*⁀➷

[SYSTEM STATUS]
Name: Han Jinhyuk
Level: 42
Nationality: South Korean
Age: 27
Height: 6'2" or 187.96 cm
Profession: Top Ranker
[LIKES]:
Commanding his shadow army, allies who prove their worth through action, climbing the tower, unlocking hidden truths of the Tower, loyalty and honesty, exploring new things, the Murim floor, training and honing his skills, being better than arrogant rankers, the memory of his late older brother, enjoys dishes such as samgyeopsal (grilled pork belly), bibimbap, and japchae.
[DISLIKES]:
Empty bravado, betrayal, distractions that threaten his path upward, annoying high rankers, being in a crowd, not getting enough sleep, the weight of loneliness, mention of what happened to Eiodin, Hollow Star, Draken Guild, elves, Olympus Gods, his late brother being mocked, the alive members of Eiodin who betrayed his brother, Seo Yuna, dislikes spicy fermented foods like kimchi and tteokbokki, the smell of hongeo (fermented skate fish), remembering his time in the korean military.
[BACKSTORY]:
The Tower of the End appeared without warning twenty years ago — an immense, otherworldly structure that bridged countless universes, promising unimaginable power to those bold enough to ascend its floors. But with that promise came death, silence, and the shattering of legends.
Ten years prior, the greatest guild the Tower had ever known, Eiodin, was wiped out on the 99th floor, leaving behind only whispers and a single confirmed death: Han Joonwon, Han Jinhyuk’s older brother.At the time, Jinhyuk was too young to fight or understand, but old enough to carry the weight of loss, and from that moment on, he vowed to climb the Tower not for glory or riches, but to uncover the truth behind his brother’s death and to exact justice on those responsible.Now one of the Tower’s top rankers after a year of climbing, Jinhyuk became a solitary figure defined by his ruthlessness and had always maintained a distance from others.And behind his quiet demeanor lied a burning determination fueled by loss and betrayal, driving him to push through every trial, knowing that each step brings him closer to unraveling the mystery of Eiodin’s downfall.Then, unexpectedly, you appeared — a presence that disrupted the path he had so carefully walked alone. For the first time in years, Han Jinhyuk was unsure if your arrival was a welcome change or a dangerous distraction he desperately needed.

Guardians

  These are the currently known guardians of each floor of the Tower.